Introduction:
In the previous article, Chapter 3.3, we discussed generics and anonymous types, important concepts for creating flexible and reusable code. In this article, we'll explore reflection and dynamic programming, powerful techniques for working with types and objects at runtime. In the next topic, we'll dive into memory management and garbage collection, which are essential for understanding how resources are managed in a C# application.
Reflection:
Reflection is a feature in C# that allows you to inspect and interact with the metadata of types, objects, and assemblies at runtime. You can use reflection to create instances of types, invoke methods, get and set property values, and more:
Type personType = typeof(Person); MethodInfo methodInfo = personType.GetMethod("SayHello"); object[] parameters = new object[] { "John" }; string result = (string)methodInfo.Invoke(null, parameters); Console.WriteLine(result);
Dynamic Programming:
Dynamic programming in C# refers to the ability to work with objects whose types are not known at compile time. The dynamic keyword is used to declare dynamic variables, which bypasses static type checking:
dynamic person = new ExpandoObject(); person.FirstName = "John"; person.LastName = "Doe"; Console.WriteLine($"Name: {person.FirstName} {person.LastName}");
Dynamic programming can simplify certain tasks, but it also comes with some risks, such as runtime exceptions and reduced performance. It's important to use the dynamic keyword judiciously.
Conclusion:
In this article, we explored reflection and dynamic programming, powerful techniques for working with types and objects at runtime in C#. Understanding these advanced concepts will help you write more flexible and adaptable code. In the next topic, we'll discuss memory management and garbage collection, which are essential for understanding how resources are managed in a C# application. Stay tuned for more advanced C# learning!
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